![]() ![]() ![]() At $10 more (both physical and digital), the Deluxe Edition of the game includes the base game and five different suits (three RIG suits and two suit skins). Given how classic the original game is and how many new hours of terror players can look forward to, this may very well be enough for them. Let’s just hope the Dead Space remake lives up to expectations.The standard edition of Dead Space Remake comes at around $70 (about $10 less on PC and for digital versions), and it simply comes with the game itself. It’s the confluence of new technology, better gameplay mechanics and a renewed interest in the horror genre that could really make the Dead Space remake reach new levels with a new generation of gamers. Capcom’s success has even fueled hopes of a Silent Hill reboot in a similar vein.ĮA Motive is presented with a similar opportunity, but the leap in technology from last-gen to this gen means has created incredibly fertile soil for a truly immersive, modern horror experience - that wouldn’t have been possible before now. Capcom has shown that breathing life into a veteran franchise with modern technology works and it’s allowed the Resident Evil series to remain a mammoth in the gaming sphere. The Dead Space revival looks to take a leaf from Capcom’s book, which has had considerable success remaking both Resident Evil 2 and Resident Evil 3 in recent years. That's something that couldn't be done on consoles before the Xbox Series X and PS5, and could play a key role in keeping you immersed in the action from start to finish. I’m expecting that smoother gameplay mechanics will be at the top of EA Motive’s to-do list, bringing Dead Space’s general playability up to a modern standard that prevents an immersion break as you try to switch your Plasma Cutter to your Pulse Rifle.īut while the possibility of an updated weapon wheel system remains to be seen, we do know that the Dead Space remake’s performance will naturally benefit from the super-fast SSDs built into both the PS5 and Xbox Series X, allowing for significantly faster loading times - which is particularly handy when using the shuttle to travel between areas of the Ishimura.Īccording to the game's Creative Director Roman Campos-Oriola, the idea is to create a fully seamless game - one that never pulls you out of the experience and can be played without any disruptions. While I’m (reluctantly) hoping that EA Motive will utilize the power of the latest console hardware to add to the overall immersion, I’m equally hoping for some overall gameplay improvements.Īt times, navigating the weapons wheel and controls of Dead Space can feel clunky and oddly mapped, making it hard to quickly jump between weapons while in the middle of combat. On second thought, maybe don’t make Dead Space more immersive, please. I’m hoping the Dead Space remake does something similar, allowing players to hear every groan and creak of the USG Ishimura’s dying frame, and the hurried scampering of the Swarm as they chase you down a corridor. Resident Evil Village utilized PS5 audio support brilliantly, particularly in its Beneviento sequence, feeding players a plethora of unidentifiable sounds that added unpredictability to the atmosphere and - at times - distracted them from what was actually coming. The fear lies in what the audio suggests you might see, rather than what’s in front of you Spatial audio in a horror game can be a truly immersive feature and, when used properly, can prey on your heightened awareness to ensure you are in a constant state of unease. Both the Xbox Series X and PS5 have their own spatial audio support, if a developer chooses to utilize it - and, when it comes to a horror game, it would be ludicrous not to. The latest console hardware has opened up the possibilities for an element even stronger than that: audio. Just imagine the dead-eyed Lurker cornering you with its muscley, skinless tentacles.īut visuals are only part of a brilliant modern horror experience. After all, the latest Frostbite engine is allowing EA to create its most realistic faces yet. This becomes an even more terrifying prospect when I consider the prospect of higher-resolution Necromorphs, upgrading the original Dead Space’s almost mutant-like adversaries into more visually realistic nightmare fuel. The idea of it both fills me with dread and anticipation. But imagine if EA Motive chooses to utilize volumetric light or ray tracing, adding depth to these shadowy corridors and casting the lighting to make the sense of space feel smaller than before - more cramped - making you feel more vulnerable. The corridors of the USG Ishimura are often dingy and claustrophobic, with Necromorphs lurking within shadowy crevices, ready to pounce from the inky darkness. The cornerstone of Dead Space’s fear factor is its atmosphere. ![]()
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